Good-bye Twitter

A decade ago, my friend and colleague, Susan Scrupski, persuaded me to finally get with the program and start using Twitter.

At the time, Susan was already rapidly growing a social media following that would eventually contribute to her being recognized among the Twitter elite. At least one ranking authority calling her the #1 most influential woman in her category.

So, following her lead, I created my account in October 2007. It was slow at first, but eventually I settled into a pattern that became my norm for nearly ten years. Until now.

After a recent re-evaluation of the way I allocate my time and the rewards – or penalties – for doing so, I just can’t justify using it any further. So, my account is officially in long-term, suspended animation.

I’m not ready to kill it entirely; but, I don’t see any value in keeping it active anymore. Why? Well, let’s start with the data: after all of this time, I’ve compiled 11,900 tweets, with 1,144 followers.

In other words, that’s an average of 9-10 new followers per month, or 2-3 per week. Out of nearly 100 tweets per month, or 3-4 per day.

For every day’s tweets, I would tend to scour event listings, accelerator newsletters, investor research reports, local tech and business newsletters, and more, for about 1 hour — usually in the early mornings or late evenings.

The goal was to identify unique, yet broadly topical bits of info that were interesting to me and, hopefully, my follower audience. In other words, if you translate that into 8-hour workdays, I was spending nearly 2.5 workdays per month searching for the perfect tweets.

And, what did it get me? A handful of nice, ego-stroking mentions, like…

And, every once in a while, I would hear from someone who followed my Twitter account and knew me, relayed that they had read some bit of news or seen some event or program listing in my Twitterstream, acted upon it, and received some kind of positive outcome for themselves.

In many ways, that was the most satisfactory to hear, because it is very aligned with my personal, pay-it-forward philosophy. But, in the end analysis, it wasn’t enough. Especially with other social media options, like LinkedIN, Facebook, and newer ones.

Sorry @Jack, @Biz, @Ev…thanks for helping to put SXSW Interactive on the map — even though the Southby launch story is more legend than truth — as a must-attend tech festival years ago. But, I’m @done.

All Good Things: SXSW Will Die Someday and So Will You

iris plans home page

Let’s talk about dying. Like being born, we all die.

I, for one, don’t expect this fact will change anytime soon, despite what Ray Kurzweil and others hope.

That’s why I’m eager to tell you about Iris Plans, a new startup that is officially launching at SXSW Interactive 2016, although it’s founding team have been working on the venture since late 2015. I’m an active advisor for the company.

The team has developed a way to combine a variety of technologies and services to make a highly tailored form of personalized medicine — known as Advance Care Planning (ACP) — to nearly everyone in the US who would want it, no matter where they are located or when they are available.

The best way to understand a real life situation for ACP may be to watch the video (produced and directed by my son, Andrew Guengerich).

 

UT-Austin CAET Gives Us Some STEAM

UT Ctr for Art and Ent Tech (CAET)I attended the launch event for UT-Austin’s Center for Arts & Entertainment Technology this evening. The Center (or CAET) is a new program of the College of Fine Arts.

As Dean of Fine Arts, Doug Dempster explained, it’s been a few years in the making. But, now that it’s here, the CAET figures to quickly become a significant magnet for UT-Austin’s Fine Arts school.

Why? Because, the CAET’s new Bachelor of Science degree in Arts & Entertainment is the quintessential Gen Z major.

It is the true expression of STEAM – Science Technology Engineering & Math (or STEM) education, with the fundamental integration of Arts, be it performing, visual, digital, or more.

Congratulations to Dean Dempster, Bruce Pennycook (the CAET Director), long-time Austin colleague Paul Toprac (Assoc Dir of Game Design & Dev at UT-Austin), and all of the other faculty and staff for the program.

I, for one, look forward to vetting some of the first crop of BS in AET students, in 2017 and 2018, for internships with our new ventures…the CAET program is fine-tuned to produce future great product, tech strategy, and creative directors, ready to unleash some innovation on the world – can’t wait!